However, developers of triple-A titles do still produce predominantly male-orientated software, which suggests one of two things: that the above statistics are misleading, or that female gamers enjoy playing as gruff grunts with arms the circumferences of bins just as much as their male counterparts.Īssuming it is the latter, female gamers must also contend with the perennial annoyance of an extraordinarily high percentage of female characters subscribing to the Nuts magazine idealised notion of physical appearance. Gamers, as a group, aren’t idiots, and can surely be trusted to separate truth from ironically hyper-realised fiction, much as they did with GTA‘s sordid, solicitous in-car encounters, for instance. (Source: The Entertainment Software Association – .) This represents an increase of two per cent in the previous year alone. Yet we know that this demographic is a fallacy: a 2010 study showed the average age of US gamers is 37, of which female gamers make up 42 per cent. Arkham City’s pejorative machismo and heaving bosoms could be seen as yet another pandering to the perceived yet wildly inaccurate 14-18 year-old, developmentally-dunderheaded male demographic, who, to a depressingly large number of misinformed people, still represent the vast majority of gamers.
0 Comments
Leave a Reply. |